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	<title>Pelorea: Tactical War</title>
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		<title>One more year</title>
		<link>http://www.pelorea.com/archives/35</link>
		<comments>http://www.pelorea.com/archives/35#comments</comments>
		<pubDate>Wed, 30 Dec 2009 09:40:32 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=35</guid>
		<description><![CDATA[First of all, we wish you a happy new year and a very good 2010 year. As you have noticed from the update on our website, nothing really happens to Pelorea this year. Indeed, we were busy on another project which tool all our time and then it was very difficult to work at the [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, we wish you a happy new year and a very good 2010 year. As you have noticed from the update on our website, nothing really happens to Pelorea this year. Indeed, we were busy on another project which tool all our time and then it was very difficult to work at the same time on Pelorea and this project. We cannot say more on this project due to a non-disclosure agreement. The nice part of this work was that it allows us to develop some features for the current game engine we are using that we can use back in Pelorea and also other game projects.</p>
<p>So what will happen in 2010? Again, we have to say that we are completely dedicated to publish Pelorea. First quarter of 2010, we will publish an extension for the current game engine; which will be follow in the next quarter by first release of Pelorea: Tactical War. The game will be mainly tailored for web-platform and mobile platform.</p>
<p>So stay tuned in 2010, as more news will pop-up.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Current on-going development</title>
		<link>http://www.pelorea.com/archives/23</link>
		<comments>http://www.pelorea.com/archives/23#comments</comments>
		<pubDate>Tue, 01 Sep 2009 02:01:21 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=23</guid>
		<description><![CDATA[Development of Pelorea are moving in the right direction. As you may have noted, as it was announced on TorqueLab website, Pelorea will make use of our Tactical Extension add-on for T3D. It will demonstrate the use of such add-on to create turn-based tactical game.
In order to share with you our current design, here are [...]]]></description>
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<p>Development of <strong>Pelorea </strong>are moving in the right direction. As you may have noted, as it was announced on <a href="http://www.torquelab.com">TorqueLab</a> website, <strong>Pelorea </strong>will make use of our <a href="http://www.torquelab.com/archives/17">Tactical Extension add-on</a> for T3D. It will demonstrate the use of such add-on to create turn-based tactical game.</p>
<p>In order to share with you our current design, here are some slides showing the different use-cases and also package breakdown of the tactical extension add-on; which in fact is representing 90% of <strong>Pelorea </strong>game.</p>
<p>Regarding arts, we are currently migrating all arts from TGEA to T3D which is not without any small issues. Indeed, TGEA was more permissive than T3D and now we have some animation and lightning issues with our models that we are correcting.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Porting Pelorea to T3D</title>
		<link>http://www.pelorea.com/archives/18</link>
		<comments>http://www.pelorea.com/archives/18#comments</comments>
		<pubDate>Sat, 11 Jul 2009 09:11:04 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=18</guid>
		<description><![CDATA[During the last three months, our team experienced a lot with the new release of Torque Game Engine: T3D. It helped us to have a better grip on this new engine and also to evaluate thoroughly efforts related to porting some code from TGEA to T3D. We even did a small game project in one [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-19" title="T3D" src="http://www.pelorea.com/wp-content/uploads/2009/07/T3D.jpg" alt="T3D" width="139" height="198" />During the last three months, our team experienced a lot with the new release of Torque Game Engine: <a href="http://www.garagegames.com/products/torque-3d">T3D</a>. It helped us to have a better grip on this new engine and also to evaluate thoroughly efforts related to porting some code from TGEA to T3D. We even did a small game project in one week <a href="http://www.darkhand-studio.com/archives/46">ExPylos</a> in order to get a better knowledge of this engine.</p>
<p>Thanks to all those works and analysis, we decided recently to migrate our development of Pelorea: Tactical War from TGEA to T3D. It will give us the benefit of the following features for almost free: professional support of WebPlugin, advanced lightning system, better scalability for low performance computer and improvment in terms of speed.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New website</title>
		<link>http://www.pelorea.com/archives/15</link>
		<comments>http://www.pelorea.com/archives/15#comments</comments>
		<pubDate>Thu, 25 Jun 2009 04:48:41 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=15</guid>
		<description><![CDATA[As you have already realized, we just changed the complete layout of Pelorea: Tactical War website yesterday. This new layout is to be more integrated with our current company website like Darkhand Studio and TorqueLab. Moreover, this website will host all some e-Shop services allowing micro-transactions inside Pelorea game. It is just one of the [...]]]></description>
			<content:encoded><![CDATA[<p>As you have already realized, we just changed the complete layout of <strong>Pelorea: Tactical War </strong>website yesterday. This new layout is to be more integrated with our current company website like <a href="http://www.darkhand-studio.com">Darkhand Studio</a> and <a href="http://www.torquelab.com">TorqueLab</a>. Moreover, this website will host all some e-Shop services allowing micro-transactions inside <strong>Pelorea </strong>game. It is just one of the many changes that are coming until GDC China exhibition this autumn.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Game mechanic done</title>
		<link>http://www.pelorea.com/archives/3</link>
		<comments>http://www.pelorea.com/archives/3#comments</comments>
		<pubDate>Mon, 01 Jun 2009 15:03:24 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=3</guid>
		<description><![CDATA[During the last two weeks, the game mechanic were finished including a new system to handle generically all phase / turns and actions. This system will allow us to speed up the remaining development due for Pelorea. Pelorea codebase was also merged with latest game engine release in order to improve stability and speed.
]]></description>
			<content:encoded><![CDATA[<p>During the last two weeks, the game mechanic were finished including a new system to handle generically all phase / turns and actions. This system will allow us to speed up the remaining development due for Pelorea. Pelorea codebase was also merged with latest game engine release in order to improve stability and speed.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pelorea.com/archives/3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Tactical AI in progress</title>
		<link>http://www.pelorea.com/archives/5</link>
		<comments>http://www.pelorea.com/archives/5#comments</comments>
		<pubDate>Sat, 09 May 2009 15:06:33 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=5</guid>
		<description><![CDATA[The Tactical module for the AI and for the game mechanics is going along quite well. It should be ready in the next two weeks which will enable us to put all the card logics inside the game just after that. In the meantime, we are currently testing GameSpy technology for Pelorea, and hope to [...]]]></description>
			<content:encoded><![CDATA[<p>The Tactical module for the AI and for the game mechanics is going along quite well. It should be ready in the next two weeks which will enable us to put all the card logics inside the game just after that. In the meantime, we are currently testing GameSpy technology for Pelorea, and hope to be able to use it for all the multiplay / clan / lobby and so on features.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Long time no news</title>
		<link>http://www.pelorea.com/archives/7</link>
		<comments>http://www.pelorea.com/archives/7#comments</comments>
		<pubDate>Mon, 30 Mar 2009 15:07:13 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=7</guid>
		<description><![CDATA[A long time since our latest news as we were quite focused on developping some important features for the game engine, mainly related with the AI and turn management. Things are coming along nicely, but not as fast as scheduled. We are targeting a release of the first public beta for the new upcoming GDC [...]]]></description>
			<content:encoded><![CDATA[<p>A long time since our latest news as we were quite focused on developping some important features for the game engine, mainly related with the AI and turn management. Things are coming along nicely, but not as fast as scheduled. We are targeting a release of the first public beta for the new upcoming GDC Shanghai, so stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pelorea.com/archives/7/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Happy New Year 2009</title>
		<link>http://www.pelorea.com/archives/10</link>
		<comments>http://www.pelorea.com/archives/10#comments</comments>
		<pubDate>Thu, 01 Jan 2009 03:39:55 +0000</pubDate>
		<dc:creator>Frank Bignone</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pelorea.com/?p=10</guid>
		<description><![CDATA[
A new year is coming, and with this new year some new actions and resolutions. As you may have followed on our news, Pelorea: Tactical War has been delayed mainly because of a revamping of our source code, and also of a change in design regarding internet play for the game. You can see some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="01012009a" src="http://www.pelorea.com/wp-content/uploads/2009/06/01012009a-300x225.jpg" alt="01012009a" width="300" height="225" /></p>
<p style="text-align: left;">A new year is coming, and with this new year some new actions and resolutions. As you may have followed on our news, <strong>Pelorea: Tactical War</strong> has been delayed mainly because of a revamping of our source code, and also of a change in design regarding internet play for the game. You can see some of the web-plugin demonstration on our <a href="http://pelorea.indieserver.com">development website</a>. Regarding the new demonstration release of Pelorea, you will have to still wait a bit as we are still working on it at different pace depending also on our other projects. As a teaser, here is a screenshot of our current build.</p>
]]></content:encoded>
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