September 1, 2009
Development of Pelorea are moving in the right direction. As you may have noted, as it was announced on TorqueLab website, Pelorea will make use of our Tactical Extension add-on for T3D. It will demonstrate the use of such add-on to create turn-based tactical game.
In order to share with you our current design, here are some slides showing the different use-cases and also package breakdown of the tactical extension add-on; which in fact is representing 90% of Pelorea game.
Regarding arts, we are currently migrating all arts from TGEA to T3D which is not without any small issues. Indeed, TGEA was more permissive than T3D and now we have some animation and lightning issues with our models that we are correcting.
VN:F [1.8.6_1065]
Rating: 4.0/5 (2 votes cast)
June 1, 2009
During the last two weeks, the game mechanic were finished including a new system to handle generically all phase / turns and actions. This system will allow us to speed up the remaining development due for Pelorea. Pelorea codebase was also merged with latest game engine release in order to improve stability and speed.
VN:F [1.8.6_1065]
Rating: 3.0/5 (1 vote cast)
May 9, 2009
The Tactical module for the AI and for the game mechanics is going along quite well. It should be ready in the next two weeks which will enable us to put all the card logics inside the game just after that. In the meantime, we are currently testing GameSpy technology for Pelorea, and hope to be able to use it for all the multiplay / clan / lobby and so on features.
VN:F [1.8.6_1065]
Rating: 4.0/5 (1 vote cast)